The Textbook of Architecture

Rules · Façades · Proportion · Light

Arcade, triforium, clerestory

Divide the elevation of the nave into three storeys: a tall arcade opening into the aisles, a low triforium passage in the thickness of the wall against the aisle roof, and a clerestory of large windows reaching up into the vault.

Chartres: arcade ≈ clerestory, triforium a narrow band between

One bay of a High Gothic nave: arcade, triforium (in red), clerestory. Open in Models ↗

Early Gothic churches such as Laon and Noyon have four storeys: arcade, a vaulted gallery over the aisles, a triforium and a clerestory. At Chartres the gallery was dropped, since flying buttresses now did its structural work, and the clerestory was enlarged to equal the arcade. The three-storey elevation became standard; in the Rayonnant phase the triforium itself was glazed, as at Saint-Denis after 1231, so that the whole upper wall became light.

Related rules

The Derand–Blondel rule for abutments

To find how thick the pier of an arch must be, divide the intrados into three equal parts; draw a line from the springing through the first division, and produce it beyond the springing by its own length. A vertical through the end of that line marks the outer face of the pier.

pier ≈ ¼ span (semicircle) · ≈ 0.23 span (equilateral) · less for a lancet

Cite this page Chris Paton, “Arcade, triforium, clerestory”, The Textbook of Architecture, https://textbookofarchitecture.com/rule/gothic-three-storey. Text, drawings and models licensed under CC BY-NC 4.0.